#include "terrainobjectbase.h"


CTerrainObjectBase::CTerrainObjectBase(){

}
CTerrainObjectBase::~CTerrainObjectBase(){

}
void CTerrainObjectBase::Update( Vector3 pCameraPos, Vector3 pCameraTarget, Quaternion pCameraQuat, int32 nDelta, float fDelta, void* pUserData ){

}
